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SetConstantBuffers(Int32,Int32,ComArray<Buffer>) メソッド

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct3D11 名前空間 > CommonShaderStageBase クラス > SetConstantBuffers メソッド : SetConstantBuffers(Int32,Int32,ComArray<Buffer>) メソッド
Index into the device's zero-based array to begin setting constant buffers to (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).
Number of buffers to set (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).
Array of constant buffers (see Buffer) being given to the device.
Set the constant buffers used by the shader pipeline stage.
シンタックス
'宣言
 
Public Overloads Sub SetConstantBuffers( _
   ByVal startSlot As System.Integer, _
   ByVal numBuffers As System.Integer, _
   ByVal constantBuffers As ComArray(Of Buffer) _
) 
public void SetConstantBuffers( 
   System.int startSlot,
   System.int numBuffers,
   ComArray<Buffer> constantBuffers
)

パラメータ

startSlot
Index into the device's zero-based array to begin setting constant buffers to (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).
numBuffers
Number of buffers to set (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).
constantBuffers
Array of constant buffers (see Buffer) being given to the device.
参照

CommonShaderStageBase クラス
CommonShaderStageBase メンバ
オーバーロード一覧